![]() ![]() Another is space invaders (again: sort of), playing out on the gently curved surface of a VR headset. One section is a sort of urban chase, sudden intersections appearing out of nowhere. How? Sayonara wants you to work that out as you go, as it shifts between two dimensions and three, sending you into the screen, across the screen, out of the screen. Skateboards? Bikes? Magical thermals? No problem. You pick through a shuffled deck of scenarios, dropping down tunnels, racing over streets, bounding across rooftops and lancing through the void. More practically, Sayonara Wild Hearts is rhythm-action, I guess. The whole thing is delivered with the vividness and force of a good revenge fantasy. The theme, if you ask me, is heartbreak and bitter romance and the journey through it all, but experienced as it can only be experienced in the teens and early twenties, when the drama is lurid and the setbacks are brutal and echoing and unprecedented. A ship rolls over humpbacked low-poly waves. A deer bounds across a fractal winter forest. A highway grows ambitious and launches itself at the sky. You move, you avoid, you collect, you match the rhythm, and around you one thing becomes another, becomes another, becomes another. What sticks this together is interaction. In another it is a dizzying headlong rush of ideas, pranks, nightmares, middle-eights and other glittering fragments. In one way, Sayonara Wild Hearts is absolute simplicity. It's a game I want to shake and then hold to my ear, listening for a rattle, for a hint of the shape of the internal mechanism. Availability: Out September 19th on PS4, Switch and iOS (as part of Apple Arcade)Īnd here is Sayonara Wild Hearts.It's not just film: Ralph Ellison, when asked why his second novel was taking so many decades to finish, generally replied by saying that he was working on "the transitions." (Also, his house burned down at one point, which can't have helped.) Sayonara Wild Hearts review So how do you stick things together? Some of the best film-makers find their movies in the edit, in that frightening, abstract landscape where time is fractured and can spin backwards, forwards, sideways if you want, while, simultaneously, the cutting suite is littered with old Hula-Hoop packets, its tables haloed with coffee stains. It's so strange, really, that at the heart of such a mysterious process should be something so deeply, infuriatingly practical. If you haven’t yet caught sight (or sound) of the game, check out the trailer below to get a taste of Sayonara’s overall vibe.Simogo shuffles through a stacked deck of rhythm-action delights, mastering yet another genre.Ī huge part of any creative endeavour, I suspect, is learning how to stick things together. Though it may only last the length of a double-album - of which the game, fittingly, has quite the good synthpop soundtrack - Sayonara is chock full of moments that find it whizzing from on-rails to rhythm to action to a light bit of shooting and puzzle-solving at times, in what is easily the year’s “how do I define this” game. If you haven’t already played the game, now is exactly the time to give Simogo’s latest a spin. You can also save a bit of money by purchasing both the game and the soundtrack. What’s more, there’s a 20% discount for those who purchase it up until next Thursday, December 19. But it looks like Annapurna Interactive - the game’s publisher - are in a little bit of a pre-Christmas festive mood and now the game is finally available for PC players. Previously the game had only been available across PS4, Switch and Apple’s new subscription-based streaming service, Apple Arcade. ![]() Developer Simogo’s brilliant, splicing-of-many-a-genre Sayonara Wild Hearts has made a surprise drop onto Steam today. ![]()
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