![]() ![]() He is a powerful support in the early game when paired with Alear but due to the effect only supporting if Alear is deployed, it can be an empty skill if they are not in the battle. His Personal Skill Alabaster Duty grants Crit+5 to both himself and Alear if he is adjacent to them. ![]() Vander starts off as a Paladin giving him the Cavalry Battle Style, which equates to more movement. As such, Vander quickly falls off and with only 19 levels to work with before he hits the natural cap and requires a Second Seal to continue forward, he also becomes something of a EXP sponge, giving him far less returns on kills for the maps where he is one of the stronger units base wise and has greater difficulty keeping up with other units who when invested give more consistent returns in the later game. With that said, he suffers from the trope's greatest flaw of having some of the lowest growths in the game with his starting growths for Speed and Defense stats having Growth Rates of 35 and are his highest aside from a Growth Rate of 60 for his HP. Vander is similar to those of the Jagen Archetype being a strong starting unit already in an advanced class with slightly higher starting stats making him a valuable damage soaker for some of the initial maps of the game. Base Stats Starting Classīonds See also: Vander/Bonds Overall In-Game Fire Emblem Engage A Steward of the Dragon, long in the service of the Divine Dragon. He is strict with both Framme and Clanne as they are his successors when he eventually leaves his role.
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